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Other Tables10 Nov 2026

StarCraft FAQ V1.3, Eldfall Apocrypha Goes Live, and Khurasan's 15mm Sentigatt

Image: Archon Studio / Blizzard Entertainment

Source · StarCraft TMG FAQ V1.3 · Archon Studio · 11 Nov 2026

Three updates from beyond Games Workshop's slate this week, each checked against the publisher's own page or PDF.

StarCraft: The Miniatures Game — FAQ V1.3

Archon Studio has posted a new English FAQ for StarCraft: The Miniatures Game on its StarCraft downloads hub and the StarCraft TMG downloads page. The eight-page file is labelled FAQ V1.3 and dated 11.11.2026, and, as before, Archon marks every change in magenta. Compared with September's V1.1, the new entries include:

High Ground

  • A model's base may overhang the edge of High Ground in its final position under the Wobbly Model Syndrome rules, as long as the centre of the base stays on the High Ground.
  • No other model may be placed under an overhanging base. Bases may never overlap from a top-down view, even across elevation levels.
  • A defending Unit gets the Evade bonus against ranged attacks from a lower elevation if all its models have at least part of their base on High Ground.

Artefact Hunt

  • Units carrying a claimed Mission Marker may now use teleport abilities such as Psionic Transfer and Deep Tunnel, but must drop the marker first. The previous FAQ answered "No." The new entry still prints a stray "No." after the new ruling, so watch for a correction.

Line of sight, actions and area effects

  • Resolving a Tactical Card doesn't need Line of Sight unless the card says so, and proximity checks for abilities like Burrow Ambush don't count as targeting.
  • Corrosive Bile targets a location, not a unit, so no Line of Sight check is needed when removing casualties.
  • A Hold action counts as resolving an action. Placing an Activation Marker when passing is not an activation or an action.
  • Token-centred effects such as Creep and Corrosive Bile reach across all elevation levels unless a rule says otherwise, and a Creep token may be set on a different level if it's within 6" of an existing one.

Other rulings

  • Multiple Siege Tanks may use Coordinated Strike on the same friendly Unit, but the later use overwrites the earlier one.
  • IMPACT (X) from Devastating Charge doesn't target an Enemy Unit, and IMPACT hits can be allocated to Structures.
  • A Unit selected by Khassar de Templari can't use Active Abilities.
  • Explosive Shrapnel Shells and Seeker Missile keep working if the Raven is destroyed.
  • Under CONCENTRATED FIRE (X), any Total Damage left after X models are removed is discarded.
  • Dodge (X) can't reduce the dice moved to the Damage Pool below 0, and Surge and Critical Hit can't move more dice than the Armour Pool holds.
  • The Psionic Storm Blast Template is placed centre to centre on the Psionic Storm token.

The full list, including rulings on Griffin Support, the Sabotage Drone, Burrow Ambush entry edges, Might of the Nerazim and Indomitable, is in Archon's FAQ PDF.

Eldfall Chronicles: Apocrypha is live on Gamefound

Eldfall Chronicles: Apocrypha
Image: Freecompany

Freecompany's Eldfall Chronicles: Apocrypha campaign opened on Gamefound on November 10 and hit its €50,000 goal in under nine minutes. By about 5 p.m. ET it showed €288,427 from 728 backers, with 13 days to go.

Apocrypha is a standalone co-op dungeon crawl for 1 to 4 players, and it also plays solo. It's set three years after the Northern Wind expedition, in the Grand Library of the Sand Kingdoms' capital, and Northern Wind isn't required. Freecompany says it's fully compatible with its other dungeon crawls and with the Eldfall Chronicles skirmish wargame, using the same miniatures. The campaign is tile-based, needs no dungeon master, and has branching storylines with more than 30 endings. Freecompany says quests typically run 60 to 120 minutes, with a full campaign averaging about 12 sessions.

Pledge levels at launch (with Freecompany's listed comparison price):

PledgePriceCompared atWhat's in it
Core€89€129Full campaign with miniatures and standees, including 4 heroes and the final boss
Deluxe€209€357Core plus three Upgrade Packs that swap enemy standees for miniatures
Collector€259€444Deluxe plus the Queen of Cinders expansion
Apocrypha All-in€379€595The complete campaign, expansions, accessories and exclusive extras
Dungeon-Crawl All-in€720€1,112Everything from Apocrypha and Northern Wind

Gamefound's Stretch Pay lets pledges over €10 be split into nine instalments. The campaign page doesn't show an estimated delivery month yet.

Khurasan Miniatures — 15mm Sentigatt for Dark Dominion

Dark Dominion 15mm Sentigatt, with a militiaman for scale
Image: Khurasan Miniatures. The militiaman is for scale only and isn't included in the Sentigatt sets.

Khurasan Miniatures has added the Sentigatt to its 15mm Dark Dominion range, and they're on sale now. Khurasan describes them as a "piratical race of six-limbed reptiloids substantially larger than humans" that move "at great speed, seemingly inexhaustibly, at 40kph or so."

Most carry "a very powerful but short-ranged plasma gun," and specialists swap that for a fusion gun, particle accelerator or laser cannon. According to Khurasan, every Sentigatt also carries a powered longsword, "huge in size to humans." They wear no armour and appear to be cyborgs reinforced with titanium. Models come in two or three pieces, with interchangeable, somewhat posable torsos and lower bodies.

Khurasan's smallest unit is the Torrent (two leaders, twelve warriors and six specialists), and five Torrents make a Rush.

PackContentsPrice
Sentigatt Warriors6 models$14.99
Sentigatt Heavy Weapon Specialists6 models$14.99
Sentigatt Leaders2 models$4.99
Sentigatt Torrent2 Warrior packs, 1 Specialist pack, 1 Leader pack$47.99

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